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raylib playing multiple sound concurrently
Quite some time ago I contributed a PR to raylib that enabled multiple sounds to be played concurrently, at the …
Godot, Global Enums and behaviours
Before showing how to implement global Enums, lets look at a simple scenario and discuss why they might be really …
Godot - Player collisions
For basic move and slide collisions adding a simple collision shape such as a capsule to a character body 3D …
Boilerplate Makefile
For quite some time I've had a skeleton project for C that I can quickly start new projects with. The …
Godot, persistent states when revisiting scenes
It a fairly common practice to use an autorun singleton to keep hold of certain player related info for example …
Auto activating python venv
In python, the venv module coupled with requirements.txt is the key to making your python creations truly portable, no need …
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