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Creating a simple game (part 3)
The series starts here Last time we saw how a player could be handled by using a very simple state …
Creating a simple game (part 2)
The series starts here Now we have a solid base for our game, lets start of fairly simply by adding …
raylib a novices guide for creating a simple game
First off its important to have a clear goal in mind... But before we get carried away, you need some …
PoolArray - C array tracking
A pattern I have found myself using a number of times is a pool array, you can just use an …
raylib adding a static terrain (ODE)
Last time we were colliding with just a simple ground plane, while this is okay, what looks at together better …
3d Physics with raylib and ODE
Open Dynamic Engine (ODE) has been around for quite some time, it has a nice C API and is both …
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