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Libgdx v1.0 getting closer!
As version 1.0 nears the 3d side of the platform is taking solid shape, there have been some code breaking …

making a rope bridge (jME3 and physics)
I previously alluded to the idea that constrains (joints) could be used to make a bridge. Most of the code …

a brief look at physics joints in jME3
While blocks falling and hitting a flat plane or even a landscape is great, where dynamics libraries really come into …

jME3 the GUI is growing on me
Random bonus jME3 video of something I'm working on! Well... I'll own up where I've been wrong in the past, …

Intel hd4000 (and similar) disable VSYNC
I've waited a long time for intel cpu's to have decent integrated graphics, and although people seem to dismiss GPU's …

revisiting jME3 (jMonkeyEngine)
An adventure with the command line I've often kept my eye on jME as its a really fantastic engine, alas …