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Godot - determining collision velocity
I had a problem where I noticed that after you are informed of a collision, your linear velocity has already …

blender - extruding a profile along a curve
 The ability to extrude a 2D profile along a 3D curve is a very powerful technique, rather than attempting to …

pi - end of an era ?
I've loved my various adventures with the Pi, but recently I got quite the shock... At the time of writing a …

RaylibOdeMech simple quick start tutorial
(please note since this was written some function names and other things have changed, you should look at the API …

RaylibOdeMech v1.0 released
RaylibOdeMech v1.0 has been released https://github.com/chriscamacho/RayLibOdeMech You can see the examples that come with the framework in action here https://www.youtube.com/watch?v=siKUKe6ocRA&t=17sIts intended …

Raylib OpenDE physics and ragdolls
Last time I worked with Raylib and ODE it was showing how to do vehicles, there were a number of …