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Godot - auto populate OptionButton from Enum
Its an important principle in coding that you never maintain two sources of the same truth...Lets say we have an …
A graph of your Godot project
Each level in my project has a number of instanced scenes (or "props" as I call them), some of them …
Godot scenes as components - the importance of local to scene.
You probably won't need to have used Godot for very long before you notice that if you duplicate a Node …
Windows ignoring sleep settings, really?
These days on non work hardware, about the only time I use windows is to play one particular game, that …
raylib playing multiple sound concurrently
Quite some time ago I contributed a PR to raylib that enabled multiple sounds to be played concurrently, at the …
Godot, Global Enums and behaviours
Before showing how to implement global Enums, lets look at a simple scenario and discuss why they might be really …
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