Sometimes even the best of us end up scratching our heads trying to work out why a complex chain of matrices isn’t being applied as we expected, and for the novice to computer graphics getting an intuitive grasp of how matrix multiplications chain together can be rather difficult. So I built a tool to allow […]
Tag: raylib
Raylib uses, in part a library called GLFW, its a great way to help isolate your application from the vagaries of cross platform development, and adds a nice suite of functions to do tiresome things like creating a GL context (and much more besides). One nice feature is you can sync screen swaps to the […]