Just a quick update of my example of using Raylib with the Open Dynamics Engine. I never really spent much time tweaking the vehicle parameters, but its more than enough to get you going, you can get the code here
Tag: ode
One thing for sure is that correctly configuring a vehicle in a dynamics system, is more akin to a “black art” than a straight forward programming problem. There are multiple interconnected things to consider, for example friction side slip and suspension all interact to modify your vehicles behaviour, but are also effected by for example […]