Just a quick simple one this…! While exploring my mini I noticed something with the environment variables that nickel uses (nickel is the main menu/reader app) these are set in /etc/init.d/rcS export QWS_DISPLAY=Transformed:imx508:Rot90 so I thought well that’s worth a try! 😀 #export QWS_DISPLAY=Transformed:imx508:Rot90 export QWS_DISPLAY=Transformed:imx508:Rot0 I’ve kept the original line commented just to help…
Kobo Mini dropbear (with scp) ncurses and nano (editor)
If you like tinkering with things you really must get a Kobo Mini, its “only” £30, its more ergonomic than other readers – noticeable lighter in bed!, and for a number of reason much more tinkerer friendly 😀 The best thing is that the device boots off a removable micro sd card, something which assuming you’ve…
upcoming libgdx 3d api and bullet physics
While libGDX’s 3d api has been a while brewing its not “officially” ready for prime time as such documentation is a little thin on the ground, however is still eminently usable. Previously I’ve explored gdx’s 3d abilities at a lower level however there is a much higher level route into the API (you can always…
Hexsticks 12 piece puzzle solution
While looking on the internet for a solution I noticed that my puzzle was a mirror image of the one used in a solution, so I thought it worth documenting the solution here The puzzle consists of twelve hexagonal sticks three sticks have three notches and nine sticks have three notches, I have noticed that…
staying logged into gmail, without browsing logged into your google account
“Do no evil” – sadly it can be argued that Google’s mantra of do no evil is being gradually eroded. Of particular concern to me is the change of behaviour with Google accounts. You used to be able to stay logged into gmail with one window and search in another window without being logged into your Google account, it was your choice.…
A closer look at shaders with libGDX
In addition to providing almost transparent cross platform support, libGDX has a range of useful support routines which eases some of the complexity of GLES 2.0. I’m assuming that you have had a decent amount of exposure with using libGDX and that you are conversant with creating a simple 2d game for example. Once our…
libGDX Migrating from GLES 1.0 to GLES 2.0
To be honest I resisted loosing a fixed function pipeline for sometime, while a fixed function pipeline can be limiting it does provide some very useful and complex functionality, not least for example the global lighting model which can be very complex to reproduce. Now that GLES 2.0 had matured it is seeming ubiquitous you…