So our second adventure with a FPGA begins… however I’ll not be providing a complete solution for you as I normally would, why? 😮 Well I kina see a VGA controller as a rite of passage for FGA skills. Like bit banging a PAL signal with a micro controller you need to be spot on…
A newbies guide to FPGA’s (Papilio Pro)
Well I’m leaving Java development for a little while and for the time being future blog posts will be a little of the blind leading the blind! This short series will be on FPGA’s for people new to FPGA’s written by someone also new to FPGA’s ! Â I started this first project just as a…
libgdx and Bullet – preventing accidental leaks…
Its all too easy when using Java to forget that old fashioned languages like C++ positively encourage bugs especially in regards to memory allocation. If you have only a small number of physics bodies in existence with little or no turn over, you’ll probably never notice anything amiss. Many people use time consuming and complex…
Surviving Gnome 3
Call me old fashioned but all I really want from an desktop is an app launcher and a file manager, and if I must get over complicated I really must be able to configure it easily. Having someone else deciding that something as simple as a minimize button is too complicated for me is just…
Libgdx v1.0 getting closer!
As version 1.0 nears the 3d side of the platform is taking solid shape, there have been some code breaking changes but they have definitely been worth it… The changes have been explained previously on the libgdx blog as well as Xoopa’s blog, which while not a comprehensive manual is well worth a read. I’ve…
making a rope bridge (jME3 and physics)
I previously alluded to the idea that constrains (joints) could be used to make a bridge. Most of the code should be reasonably familiar to someone who’s had some basic experience with jME3, so I won’t go into major detail. Setting up the individual planks of the bridge is straight forward, but its worth mentioning…
a brief look at physics joints in jME3
While blocks falling and hitting a flat plane or even a landscape is great, where dynamics libraries really come into their own is joints or constrains between two bodies… For example use the right constraint between bodies – lets call them planks and you have a bridge (for the advanced user peek at the applied…
jME3 the GUI is growing on me
Random bonus jME3 video of something I’m working on! Well… I’ll own up where I’ve been wrong in the past, and I have to say that dismissing the jMonkey IDE out of hand was probably a big mistake. To understand where I’m coming from you’ll have to remember some ten or so years ago, heavy…
Intel hd4000 (and similar) disable VSYNC
I’ve waited a long time for intel cpu’s to have decent integrated graphics, and although people seem to dismiss GPU’s like the HD4000 something that can handle really intensive games like GTA4 and is openly documented (allowing for really good quality open source drivers) should not be so quickly overlooked! As you can tell I’m…
revisiting jME3 (jMonkeyEngine)
An adventure with the command line I’ve often kept my eye on jME as its a really fantastic engine, alas I’ve always found the IDE heavy weight and just a tad unwieldy. I’ve yet to see a heavy weight IDE in java a really like, don’t get me wrong I love java but for complex…