raylib billboards, advanced use

As raylib is intended for novice programmers (but more than useful enough for advanced users) it’s important not to make assumptions about the end users understanding of the finer points of rendering. With this in mind lets look at just what a “billboard” is. Billboards are fast, even a low poly tree (for example) could…

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raylib parallax effect using 3D

The simple way to do some kind of parallax scrolling background, is simply to render in 2D a number of textures (scrolling at different speeds) usually with transparent (alpha) areas. However mix in a more complex scenario with particles and its time to leverage the power of the GPU to sort things by depth. This…

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Python and raylib pushing crates

Believe it or not we’re not a million miles away from a functioning game! By using the players isWalkable function, we can push crates around when its appropriate. But first we need to set up our crates. What’s happening here isn’t too complex – we’re taking the map template for the new level and looking…

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A very simple 68008 system

I bought a couple of 68008 CPU’s years ago always meaning to make something, as the 68000 series has a great instruction set and is fun to code on! First job was just to verify that I hadn’t been sent a counterfeit or DOA part… sadly something that is always a possibility theses days. As…