Hexagonal path finding redux

Some time ago I posted about path finding on a hexagonal grid. Its no surprise that there have been changes to Raylib’s API during this time, that said most of the changes are with define names and there are one or two functions that have changed names or have become more useful, all in all Raylib continues to enjoy solid stewardship.

I’ve not really added much short of displaying some instructions, purposely to keep it a short and simple as possible, so it can be used for learning or even as a start point for your own projects.

You can get the code here.


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