For a while I’ve been sadly disappointed with CyanogenMod, my old craptastic S2 is still the second third most used hardware by CyanogenMod users (their own numbers at the time of writing) yet they have failed to move it to 4.4 (KitKat) for a while – it had been the second most popular for quite…
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Divorcing Google
As of late its hard not to be disappointed with Googles new attitude to its customers, it’s a real disappointment that they no longer hold to their original mission statement. What with forcing customers to use “social media” whether they want to or not, and shuttering useful services again to funnel people into making life…
Writing your own VGA controller – (Papilio Pro)
So our second adventure with a FPGA begins… however I’ll not be providing a complete solution for you as I normally would, why? 😮 Well I kina see a VGA controller as a rite of passage for FGA skills. Like bit banging a PAL signal with a micro controller you need to be spot on…
A newbies guide to FPGA’s (Papilio Pro)
Well I’m leaving Java development for a little while and for the time being future blog posts will be a little of the blind leading the blind! This short series will be on FPGA’s for people new to FPGA’s written by someone also new to FPGA’s ! Â I started this first project just as a…
libgdx and Bullet – preventing accidental leaks…
Its all too easy when using Java to forget that old fashioned languages like C++ positively encourage bugs especially in regards to memory allocation. If you have only a small number of physics bodies in existence with little or no turn over, you’ll probably never notice anything amiss. Many people use time consuming and complex…
Surviving Gnome 3
Call me old fashioned but all I really want from an desktop is an app launcher and a file manager, and if I must get over complicated I really must be able to configure it easily. Having someone else deciding that something as simple as a minimize button is too complicated for me is just…
Libgdx v1.0 getting closer!
As version 1.0 nears the 3d side of the platform is taking solid shape, there have been some code breaking changes but they have definitely been worth it… The changes have been explained previously on the libgdx blog as well as Xoopa’s blog, which while not a comprehensive manual is well worth a read. I’ve…
making a rope bridge (jME3 and physics)
I previously alluded to the idea that constrains (joints) could be used to make a bridge. Most of the code should be reasonably familiar to someone who’s had some basic experience with jME3, so I won’t go into major detail. Setting up the individual planks of the bridge is straight forward, but its worth mentioning…
a brief look at physics joints in jME3
While blocks falling and hitting a flat plane or even a landscape is great, where dynamics libraries really come into their own is joints or constrains between two bodies… For example use the right constraint between bodies – lets call them planks and you have a bridge (for the advanced user peek at the applied…
jME3 the GUI is growing on me
Random bonus jME3 video of something I’m working on! Well… I’ll own up where I’ve been wrong in the past, and I have to say that dismissing the jMonkey IDE out of hand was probably a big mistake. To understand where I’m coming from you’ll have to remember some ten or so years ago, heavy…