Initially just to start getting to grips with BGFX I simply ported a simple C++ example to C, while avoiding using various parts of the example framework. While this proved that BGFX was indeed a viable prospect when used from C, a few multi-coloured cubes isn’t so useful, so I decided to take a scratch […]
Category: bgfx
Well while BGFX is an amazing renderer library, I don’t mind admitting I’ve found the initial learning curve fairly steep! Let me explain what I’m intending to do with BGFX (and you’d be forgiven for thinking I’m a masochist ! ) BGFX has a C API which is primarily intended for people to use when […]
As you may know I’m not much of a C++ fan, the whole point of source code is it should be human readable and it doesn’t take much to make C++ code look like someone’s sicked up a load of ascii on your code! and besides its much more fun being closer to the metal… […]
Well over the years I’ve evaluated loads of different engines, and often you find things that don’t quite cut the mark on your fist look. The first look with bgfx was with a 6 year old laptop using integrated graphics. Now integrated and graphics in the same sentence is no longer the horror it used […]